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remove all cluwne effects with spaceacillin
#17
I definitely agree that wizard needs some major overhauls, but seeing as how we're hitting several years worth of 'major wiz overhaul' threads fizzling out, I think it's pretty clear that the chance of any significant changes to wizards is a million to one.

Until then, wizards will remain firmly stuck in either 'gargantuan dick' or 'easy street to murder town' mode, and I'd rather have the former keep its bite rather than encourage all wizards to head straight for maximum killyness.

(And frankly if a wizard adds in Cluwne/Polymorph into a murder mix he's <i>slowing down</i> his murdering, because waiting out the cooldowns on those is pointless when non-cluwnes/animals die just as quickly to the murdery spells as anything else, and if a wizard cluwnes a guy then proceeds to fireball him over and over until he explodes, it's not like curing cluwnism is going to be of very much use there)
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RE: remove all cluwne effects with spaceacillin - by Roomba - 10-15-2017, 12:30 AM

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