10-14-2017, 11:16 PM
Reminder: Cluwne/Polymorph have longer cooldowns than the actually lethal spells because being a cluwne/animal is meant to be at least as troublesome as being straight-up dead. Most wizards who cluwne/polymorph people are generally happy to let their targets stumble around in cluwne/animal form as long as they don't get in the way. If it's too easy to get back to normal from being a cluwne, wizards will just drop it and go back to spamming fireballs/empower+staff/hellgolems to kill people as rapidly as possible.