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Critical AI shells don't see past static
#1
See Above. 
If an area is staticked-out, a shell cannot see it. Including if it stands inside of a static tile, the shell simply dissapears under the layer. 
This makes certain switches, doors, and APCs 99% unusable, worse than before the update. 
The only way to make it usable is to move a mobile camera, such as a Robuddy or Beepsky, into the area you need to work on. 

Last night an admin spawned a camera into one of my shells and it helped, but the slow static updating was annoying (you could still easilly outrun the static and lose track of yourself / fly straight into deadly conditions ) 

In addition and possibly related to the new way cameras are treated, clicking "Change Camera Network" only brings up the deploy to shell menu. This makes it impossible to see anything in the diner, and makes tracking beepsky or robuddies require first manually finding them, then clicking to observe. 

Placing the overmind into the mining shuttle, then calling it, successfully moves the overmind to the debris field. Moving past the cockpit then triggers a snap-back to the mainframe.  

Note: Borg shells have no camera issue as last i've seen.


Messages In This Thread
AI shells don't see past static - by warcrimes - 10-11-2017, 11:20 AM
RE: AI shells don't see past static - by cgrn10 - 10-11-2017, 01:01 PM
RE: AI shells don't see past static - by cgrn10 - 10-11-2017, 02:06 PM
RE: AI shells don't see past static - by mbc - 10-11-2017, 06:03 PM

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