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Revamp the post-sol disaster round
#19
(10-05-2017, 02:28 PM)Sord213 Wrote: There definitely needs to be some other sort of objective to disaster mode other than simply escaping. Maybe some sort of rotating objective like building something, wiring up the solars or some other things. Then once those are done the shuttle gets called. If the crew takes too long round will just end on a loss.

I like the idea of that, but don't agree with extending the round, 25 minutes seems like enough for the disaster round.

There does need to be some purpose, relating to the statement before on having a big boss, why don't we have a creature that spawns other little creatures that do things like the changeling ones, and dead people can become them. There should be something for dead people to do so they don't get bored as well, and something for alive people to actively hide from and fight.
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Messages In This Thread
Revamp the post-sol disaster round - by Roomba - 10-04-2017, 06:02 PM
RE: Revamp the post-sol disaster round - by Whoneedspacee - 10-05-2017, 03:06 PM

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