10-05-2017, 01:26 PM
(This post was last modified: 10-05-2017, 01:28 PM by Frank_Stein.)
Idea: A special player antagonist specific to disaster rounds. Slow, but powerful and tough. More there to keep people moving and from hiding, since they can thoroughly check lockers and chutes
Heck, maybe two antagonists, with one much faster but not able to do much but scout out and slow down victims for the first one
Heck, maybe two antagonists, with one much faster but not able to do much but scout out and slow down victims for the first one