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Revamp the post-sol disaster round
#11
A very simple fix for this would be just to enable mixed antagonists during the disaster round.
A few caveats:
- This would not effect your antagonist stats if you roll one (as the round is guaranteed to end in 20 minutes)
- Players who were antagonists prior to the sol round (with the round promtly ended unfairly), get tokens. This already occurs afaik?

This would stop players crowding escape when other players are actively removing the barriers or blowing shit up in the name of whatever insane bloodgod they have conjured up.
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Revamp the post-sol disaster round - by Roomba - 10-04-2017, 06:02 PM
RE: Revamp the post-sol disaster round - by Sundance - 10-05-2017, 03:10 AM

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