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Revamp the post-sol disaster round
#6
As the person running these disaster rounds, I was testing and exploring things in the disaster rounds so having them be "admin fun times" would kinda suck. Most of what makes the disaster round boring is that the station barely changes and just becomes a spamfest of adventure zone critters while the station lacks any proper way to deal with them other than hiding and gains nothing in attacking them.

There needs to be something for the people who stay on the station to explore, create, whatever, the jobs later on are good but considering the hallways are just filled with enemies there's really not a whole lot you can do.

I don't have the solution to your problems, but I will say that we learned what we needed to learn and the solarium runs will definitely be less frequent (unless someone else runs them)
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Revamp the post-sol disaster round - by Roomba - 10-04-2017, 06:02 PM
RE: Revamp the post-sol disaster round - by Whoneedspacee - 10-04-2017, 08:37 PM

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