10-02-2017, 05:19 AM
(This post was last modified: 10-02-2017, 05:20 AM by Sundance. Edited 2 times in total.)
(10-02-2017, 05:06 AM)Flourish Wrote:(10-02-2017, 04:20 AM)Sundance Wrote: From a laymans perspective, #1 seems a bit of a corpse right now. Perhaps it's due to my timezones, but I have never seen it populated.
A more serious and/or active approach may be required to revitilize it. I can offer no suggestions.
Yeah, there really haven't been a lot of people on recently. It's like a self-perpetuating cycle.
How do we get more people to play? Do we host more events (à la Day of Destiny)? Do we advertise to people (how? to the Goon playerbase or the SS13 community - can I call it that? - at large?)? Do we need to try something new, or make changes or adjustments to LLJK1's current atmosphere or expected playstyle?
A combination of both would be my suggestion, as more DoD, and advertise them when they are being done. The first DoD was hugely popular. There was, what.. 60 people on the server at the time? More?
This could absolutely tie in with the DM planners. In-fact the OG suggestion for DM planners was to breathe some life into this, which would instead of having to code the ship moving, fighting with other ships, it could be done excusively by hand. I can't stress the importance of this. Right now, Destiny for all purposes just feels like a station..in the shape of a ship..that's been stranded. Even with a moderate population, the ship feels dead. There's no purpose, and roleplay (a major factor for destiny) feels forced when you are absolutely bored off your tits.