09-29-2017, 03:52 PM
(09-28-2017, 10:50 AM)Hikurac Wrote:(09-25-2017, 08:36 PM)Frank_Stein Wrote: Something that has bothered me in recent rounds is trying to subdue someone without killing them, as a job that doesn't have easy access to cuffs.
Right now, my most reliable method is getting them into a killing chokehold, and using that to keep them knocked out. Problem is they will eventually die from this.
It would be nice if the other choke had the same stunning effect the kill choke had, only without actually slowly killing them. Maybe count it as an pinning hold, where they can't escape or use items, but can still talk. Sorta like cuffs that won't work as soon as you let go. This would also be great for wrestling matches, as someone could actually get a definitive win by pin.
Alternatively, let us make impromptu cuffs with wire. Just have them be extra shitty in that they take longer to put on and come off much easier.
Misto also happened to sprite an improvised blackjack weapon, which did stamina damage but little brute. With something like this, repeatedly bashing someone could keep them knocked out until Sec comes to secure them
We need baystation-style grab moves. Stuff like pinning, jointlocking, dislocation, etc. They're a whole lot of fun and it goes well with goon's wrestling.
https://wiki.baystation12.net/Grabs
I really appreciate that 'chewing' is one of the options on that list of grabs.