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More non-lethal takedowns, weapons, and restraints
#22
(09-29-2017, 09:30 AM)Faceplant Wrote: If people can craft improvised cuffs, antagonists will always carry some with them, and combat will turn into who can cuff the other guy first. On practically every other ss13 server where cable cuffs are a thing, combat just feels icky because of how essential handcuffs are when you want to disable someone.

I'm partial to pins and holds over cuffs, since the cost of doing it means you've gotta give up your own mobility

But the idea here is to give a good alternative to the most reliable method of disabling someone by killing them, which more often than not is your only option
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RE: More non-lethal takedowns, weapons, and restraints - by Frank_Stein - 09-29-2017, 10:54 AM

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