09-25-2017, 01:13 PM
(09-25-2017, 10:58 AM)Paineframe Wrote: If dealing more than 200 damage shouldn't be enough to reliably incapacitate someone, then where should that line be drawn? Should it just be impossible to kill people without gibbing them or standing over them and personally strangling them to death? There's already a safe zone where people are critically wounded but can still patch themselves up without help if left alone - it's from 0HP to -99HP. You're not really talking about fundamentally changing crit - you're just suggesting making that safe zone even larger.
I'd imagine that the 0 to -99hp remains the same, while the -100 to -200 range means you're less likely to die outright, but can't really help yourself escape or fight back. You'll be at the mercy of a rescue party to intervene.
Bleed damage would probably be about the same, so if the person is still bleeding profusely, you'd be more or less safe leaving them to bleed to death.
This couldĀ be fun for the attacker, since the it'll give them a lot more wiggle room to:
- Finish the person off with a few more wacks/shots to take them below -200
- Get them bleeding badly enough that they can let blood loss kill them
- Spend a bit of time gloating over the victim without having to worry about them fighting back
- Take advantage of their vulnerable state to kidnap and move them somewhere kill them or heal them back up for gimmicks