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Make dying less deadly
#26
(09-25-2017, 11:14 AM)Sundance Wrote: I can't speak for superlagg, but currently there's nothing wrong with how shallow crit (0 to -99) is coded.
Its the random fatality of deep crit thats the issue. Something more reliably progressive would be better. Not because its easier, but because it makes sense. 

This is why I suggested the caveat of other ailments kicking in. The result of softening deep crit should not come without consequence. Also realistically getting mowed down by a saber you would not get up and run around after smacking a few patches. I'm not advocating realism here, but you gotta have balance. Balance is always fun when you introduce new things and weve been needing new ailments for a while.

Pretty much this, yeah! Shallow crit is more or less alright, just that once someone slips into the deep end is when shit gets unreasonable with its quick, somewhat random, boring death. Making it slower and more predictable might just make that part of the game more interesting for those involved.

You'd still be super incapacitated at -100 HP, just that there'd be more of a chance for those who want to save you to do something about it, something other than clone'n'scoot. Might also lessen the whoops-you're-dead surgery scenarios that occasionally happen.

I like this idea of lingering affects after exiting deep crit. Sounds like it'd be trading some of its lethality for much more lasting brutality. Brutality is good, and increasing the capacity for someone to be brutalized would be fun.
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Messages In This Thread
Make dying less deadly - by Superlagg - 09-24-2017, 02:58 PM
RE: Make dying less deadly - by NateTheSquid - 09-24-2017, 03:16 PM
RE: Make dying less deadly - by Sundance - 09-24-2017, 03:19 PM
RE: Make dying less deadly - by Zafhset - 09-24-2017, 03:47 PM
RE: Make dying less deadly - by Nnystyxx - 09-24-2017, 04:31 PM
RE: Make dying less deadly - by Vitatroll - 09-24-2017, 05:27 PM
RE: Make dying less deadly - by Lady Birb - 09-24-2017, 06:20 PM
RE: Make dying less deadly - by NateTheSquid - 09-24-2017, 06:20 PM
RE: Make dying less deadly - by Frank_Stein - 09-24-2017, 06:27 PM
RE: Make dying less deadly - by atomic1fire - 09-24-2017, 06:50 PM
RE: Make dying less deadly - by Zafhset - 09-24-2017, 07:04 PM
RE: Make dying less deadly - by Boon Yoon - 09-24-2017, 08:35 PM
RE: Make dying less deadly - by Frank_Stein - 09-25-2017, 08:25 AM
RE: Make dying less deadly - by Roomba - 09-24-2017, 09:27 PM
RE: Make dying less deadly - by ferriswheel1 - 09-25-2017, 12:11 AM
RE: Make dying less deadly - by Nnystyxx - 09-25-2017, 12:15 AM
RE: Make dying less deadly - by Dr Zoidcrab - 09-25-2017, 12:49 AM
RE: Make dying less deadly - by Sundance - 09-25-2017, 01:39 AM
RE: Make dying less deadly - by Roomba - 09-25-2017, 03:09 AM
RE: Make dying less deadly - by Crystalwarrior - 09-25-2017, 03:34 AM
RE: Make dying less deadly - by Cyfarfod - 09-25-2017, 09:01 AM
RE: Make dying less deadly - by Sundance - 09-25-2017, 09:27 AM
RE: Make dying less deadly - by Crystalwarrior - 09-25-2017, 10:48 AM
RE: Make dying less deadly - by Paineframe - 09-25-2017, 10:58 AM
RE: Make dying less deadly - by Frank_Stein - 09-25-2017, 01:13 PM
RE: Make dying less deadly - by Superlagg - 09-25-2017, 01:43 PM
RE: Make dying less deadly - by Paineframe - 09-25-2017, 03:56 PM
RE: Make dying less deadly - by atomic1fire - 09-25-2017, 04:51 PM
RE: Make dying less deadly - by Lady Birb - 09-25-2017, 08:39 PM
RE: Make dying less deadly - by Sundance - 09-25-2017, 11:14 AM
RE: Make dying less deadly - by Superlagg - 09-25-2017, 11:59 AM
RE: Make dying less deadly - by drymelon - 09-27-2017, 12:31 AM
RE: Make dying less deadly - by Superlagg - 11-26-2017, 08:43 AM
RE: Make dying less deadly - by warcrimes - 11-26-2017, 10:46 AM
RE: Make dying less deadly - by Frank_Stein - 11-26-2017, 03:32 PM

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