09-25-2017, 11:14 AM
I can't speak for superlagg, but currently there's nothing wrong with how shallow crit (0 to -99) is coded.
Its the random fatality of deep crit thats the issue. Something more reliably progressive would be better. Not because its easier, but because it makes sense.
This is why I suggested the caveat of other ailments kicking in. The result of softening deep crit should not come without consequence. Also realistically getting mowed down by a saber you would not get up and run around after smacking a few patches. I'm not advocating realism here, but you gotta have balance. Balance is always fun when you introduce new things and weve been needing new ailments for a while.
Its the random fatality of deep crit thats the issue. Something more reliably progressive would be better. Not because its easier, but because it makes sense.
This is why I suggested the caveat of other ailments kicking in. The result of softening deep crit should not come without consequence. Also realistically getting mowed down by a saber you would not get up and run around after smacking a few patches. I'm not advocating realism here, but you gotta have balance. Balance is always fun when you introduce new things and weve been needing new ailments for a while.