09-25-2017, 10:34 AM
(This post was last modified: 09-25-2017, 10:36 AM by Crystalwarrior. Edited 1 time in total.)
I'm 100% against slow climbing as I believe it completely wrecks any and all real-time combat application of the chairflip.
Speed-chair-flipping is hard enough to pull off but it's also very easy to intercept if you are already engaging someone in combat - chairflips are common enough for your victim to start backing right the fuck off as soon as you even try reaching for those chairs. Adding chair-climb-slow-down is only going to ruin the application in real-time combat and nothing else.
If you're in unarmed combat against someone, beware of those fukken chairs. Adding the throw counter is very much all that's needed in my honest opinion, and catching thrown items should momentarily standing-stun them still with an "knocked off-balance!" and "recovers!" emotes.
Chairflipping is also incredibly easy to fuck up, especially if you decide to scream and completely ruin your emote delay - preventing the flip entirely!
Speed-chair-flipping is hard enough to pull off but it's also very easy to intercept if you are already engaging someone in combat - chairflips are common enough for your victim to start backing right the fuck off as soon as you even try reaching for those chairs. Adding chair-climb-slow-down is only going to ruin the application in real-time combat and nothing else.
If you're in unarmed combat against someone, beware of those fukken chairs. Adding the throw counter is very much all that's needed in my honest opinion, and catching thrown items should momentarily standing-stun them still with an "knocked off-balance!" and "recovers!" emotes.
Chairflipping is also incredibly easy to fuck up, especially if you decide to scream and completely ruin your emote delay - preventing the flip entirely!