09-25-2017, 09:27 AM
Really I feel we should firstly repurpose what we have if your looking to go down the "crit lingering after recovering" rather than new things to implement. Here's a few ideas.
Basically these ailments occur after reaching -100 health. Crit at -100 would be still deadly, but would be more escalating instead of random death.
Severe bruising: Occurs at -100 with significant brute.
Symptoms: Slow movement, reduced stamina
Procedure: Sleeper rest for 2-3 mins. Hey uses for the sleeper!
3rd Degree burns: Occurs at -100 with significant burn.
Symptoms: Twitching, collapsing + screaming.
Procedure: Surgical skin graft. Scalpel on chest to remove burnt tissue, add synthflesh. Hey uses for synthflesh!
Acute toxicity: Occurs at -100 with significant toxin damage.
Symptoms: Hazy vision, vomiting, confused movement, -50 blood.
Procedure: Blood transfusion. IVing blood to replenish the lost 50 blood. Hey uses for iv bags!
Yes these can all occur at once if you've been significantly fucked.
Basically these ailments occur after reaching -100 health. Crit at -100 would be still deadly, but would be more escalating instead of random death.
Severe bruising: Occurs at -100 with significant brute.
Symptoms: Slow movement, reduced stamina
Procedure: Sleeper rest for 2-3 mins. Hey uses for the sleeper!
3rd Degree burns: Occurs at -100 with significant burn.
Symptoms: Twitching, collapsing + screaming.
Procedure: Surgical skin graft. Scalpel on chest to remove burnt tissue, add synthflesh. Hey uses for synthflesh!
Acute toxicity: Occurs at -100 with significant toxin damage.
Symptoms: Hazy vision, vomiting, confused movement, -50 blood.
Procedure: Blood transfusion. IVing blood to replenish the lost 50 blood. Hey uses for iv bags!
Yes these can all occur at once if you've been significantly fucked.