09-25-2017, 08:25 AM
(09-24-2017, 08:35 PM)Boon Yoon Wrote: I disagree. Maybe I'm going against the spirit of Goon here, but after playing on other servers, I feel it's so easy to live here. You can't even break a limb, tear an artery, have internal bleeding, or take crazy organ damage. All you have to do here is defib someone a few times, hypo them maybe with epi, and cryo pill them. With non-cryo it's trivial as well. I think a more severe medical and damage system would be better than going in the opposite direction.
And how many saber hits should someone survive? I mean, will I have to hit someone 5 times in the arm to delimb? It's a fucking energy sword. It's deadly, and so is disarming and having it used on you. How is this a problem? Buff literally all weapons and nerf spacemen.
I might be reading it wrong, but I think the suggestion is more that BEING in crit be less deadly, rather than being taken into crit as something hard to accomplish.
C-sabers and shotguns would still be as deadly as they are, since they'd still do the same amount of lethal damage. It's leaving someone to die from the injuries that would be less likely to happen.
Quote:Dumb balence suggestion. Make crit easier to get out of solo, but entering into crit at any time should reduce your total stamina level. Representing total wear and tear.
That way you don't want to go into crit repeatedly because it becomes much harder to superman your way out of death without cloning.
Eventually you can't horror villain your way out of death no more because your body can't physically fight it.
It also rather creepily makes an in game form of torture possible.
I like the germ of this idea. Maybe you could even start imparting "traumas" to people that get put into crit too often. Like acquiring the spacephobia trait from being crited by space exposure, or the blood one from too much blood loss. Spacemen running around with PTSD. Maybe it's treatable with anti-anxiety medications?