09-25-2017, 07:08 AM
I won't argue anything outside of universal permanence not working. Currency is only useful if you can buy something with it. Run out of things to buy and it's just a number.
Some permanence would be okay, but the cost would have to be pretty drat high. It'd be like a 'You've put in your time' medal, only you got to choose the reward. Since it's still in testing I'd probably advise against it for now, though. At least until item value and any kinks get stabilized.
On the in-game menu, that'd be great. I rarely plan my gimmicks. I'm more an opportunistic, low hanging fruit gimmickist. Being able to grab items in an active game would be amazing.
Some permanence would be okay, but the cost would have to be pretty drat high. It'd be like a 'You've put in your time' medal, only you got to choose the reward. Since it's still in testing I'd probably advise against it for now, though. At least until item value and any kinks get stabilized.
On the in-game menu, that'd be great. I rarely plan my gimmicks. I'm more an opportunistic, low hanging fruit gimmickist. Being able to grab items in an active game would be amazing.