09-25-2017, 03:41 AM
(This post was last modified: 09-25-2017, 03:43 AM by Crystalwarrior. Edited 2 times in total.)
(09-25-2017, 12:33 AM)mbc Wrote: what if throwing any object at someone standing on a chair could topple them to the floor for a short stun?
Is a much better idea than
(09-25-2017, 12:03 AM)mbc Wrote: how does everybody feel about adding a ~1 second delay to climb on top of a chair? (a progress bar action, like handcuffing someone)
in my honest opinion.
If you add a progress bar/delay to this then it would completely lose any and all of its practicality in real combat. As it is right now, supplexes are the only guaranteed way to level the playing field and to catch up to a person who keeps running away and you keep tailing him - even tazers are too slow to catch up.
In fact, call me biased, but I absolutely adore the idea of chairflipping and would like more "environment-utilized combat moves" to appear, for example, knocking over a stool to create an incredibly weak "banana peel" trap which might only standing-stun and force drop active item.
I believe encouraging a more "on-the-field" approach as opposed to "prepared for everything under the sun kleptomaniac" will make the combat feel a lot more fair and even-grounded, though it has to strike that balance that won't invalidate either approach.