09-25-2017, 01:39 AM
(09-25-2017, 12:49 AM)Dr Zoidcrab Wrote: Considering two c-saber hits will put you into crit, instantly remove 100 units of blood on top of causing massive bleeding, remove limbs and stun you long enough that you won't be able to move before you're paralysed completely, I don't see it becoming underpowered any time soon.
That said I'm against making it easier to save people from deep-crit. I'd be ok with the random death chance being changed or removed though.
As for the cryotubes and sleepers, I think it's more a problem of their location relative to other medical supplies. The cryotubes would be better off where the sleepers are now (or in the waiting room), and sleepers in places like crew quarters and the cargo lobby/central warehouse.
I agree with all of this, although would emphasize my previous point that flatlining (-100) could be reworked so the window is not so small. Really what I would like to see is more adequete stabalizing meds for extreme cases, which extends this window and gives you more time to work with. Would have to be similar to atropine, in that it would be pretty terrible to use for mild cases. I dunno. Ketamine perhaps? That's already in-game. More drugs say I! This way you don't need to change how crit works.
I agree also that the cryotube should be more local. Sleepers on the otherhand as they currently stand are a bit useless when med vending machines + open medbay exist. They should be used to treat specific ailments.