09-19-2017, 08:05 PM
(09-19-2017, 07:35 PM)Roomba Wrote:(09-19-2017, 02:30 PM)Triacontakai Wrote: It would be nice if there was an active way to get more spacebux out of a round, since it being tied to a static variable (no im not counting station score because that's pretty much identical every single round) is kind of lame, so making the pay more "dynamic" would be pretty sweet.
Here's a thought: rather than tie it to the starting round salary, tie it to the ending round salary. That way, if someone does well during the round, someone with budget access can go 'you're a cool dude, have some more spacebux' and raise their wage (which also has the side effect of more credits as an in-round credit). For most people this will still be more or less the same as their starting round salary, since most people don't bother to mess with the budget (besides withdrawing the entire thing and buggering off to spend it on bees).
Extremely easy to abuse. As a CE I can easily make 20mil credits for payroll and give it all to myself.
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Crew winning round hits them with "didn't escape" penalty, i.e. blob rounds.