09-19-2017, 12:26 PM
It's a cool idea in theory. There are still some issues with calculating spacebux, but those will probably be ironed out soon (and I'll try to remember to post them as I come across them)? It'll probably just take a bit of time for people to get used to it and figure out if they like it or ultimately find it unnecessary/uncool in the long run.
One thing I was wondering about was the pricing. For example, a hoodie is so much more expensive than a fruit hat, which, everyone can agree, is so much cooler. What factors affect the pricing? Can items that can affect other people (paint cans and toy swords come to mind) be made more expensive?
Also, can I please be able to buy monkey? :v
Another issue that might occur would just be people rolling high-paying roles and then not really doing anything, just to earn more spacebux. Rolling jobs just for the title/access/equipment has been a thing, on occasion (and I'm not just talking about captains), so I'm curious whether this persistent bank thing might encourage that. It might not seem that likely, but I think it might still be important to keep in mind.
One thing I was wondering about was the pricing. For example, a hoodie is so much more expensive than a fruit hat, which, everyone can agree, is so much cooler. What factors affect the pricing? Can items that can affect other people (paint cans and toy swords come to mind) be made more expensive?
Also, can I please be able to buy monkey? :v
Another issue that might occur would just be people rolling high-paying roles and then not really doing anything, just to earn more spacebux. Rolling jobs just for the title/access/equipment has been a thing, on occasion (and I'm not just talking about captains), so I'm curious whether this persistent bank thing might encourage that. It might not seem that likely, but I think it might still be important to keep in mind.