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Inter-Departmental Cooperation (co-op)
#35
Lol, I'm in trouble. I've been an antisocial douche-bag for years and nobody ever told me it was uncool. :saddowns:

The problem is once you add synergistic components, those components become the new baseline. Anything beneath optimal performance is generally considered, well, suboptimal - and people get huffy about that.

My main line of questions would be: What is the point of interdepartmental cooperation? What does the server gain from encouraging (or forcing) it? Can we accomplish the same goal with another method?

I view jobs as fun but optional minigames. If I want crew interaction, I head to the bar. Not saying it should be that way, but I'm so used to it that I might have a hard time finding fault with it.
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RE: Inter-Departmental Cooperation (co-op) - by Vitatroll - 09-14-2017, 10:50 PM

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