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Inter-Departmental Cooperation (co-op)
#33
(09-14-2017, 05:30 PM)Triacontakai Wrote: hello i would like to point out that a possible problem with department cooperation: no one plays a certain department for a round.
this can be seen in TG (and related branches), where R&D relies on mining, but 50% of rounds don't have competent miners, therefore completely bottle-necking the job half the time you decide to play it.

if this wasn't an issue, department coop would be fantastic, but stuff like this limits it to just a minor bonus for departments.

That's why we gotta avoid codependency in cooperation. Like Technature said, it's best if all departments can achieve full potential independently, but working together gets them there much faster
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RE: Inter-Departmental Cooperation (co-op) - by Frank_Stein - 09-14-2017, 08:28 PM

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