09-11-2017, 10:34 AM
Was going to make an effortpost but instead here's some bulletpoints. Note almost all of these idea's are half in the game, just not finished:
- Money would need to be effectively managed. No more raiding of budgets.
- Following on from that, there are now more things to buy. There needs to be motivation to do so.
- Botany can help medical and QM, QM needs more stuff to give to botany, synth organ stuff needs to have positive effects so that doctors can help Botany.
- Botany can also help mining, through the materials system. Together they could craft something very cool. Good fucking luck touching that monstrosity.
- Botany can help the chef. Food or a faux hunger bonus system as suggested countless times before would mean that the chef can make good shit from botany's stuff, botanists getting the first pickings.
- Chef can help chemistry by supplying them with various cooked foods to get special chems. Chem can supply the chef with chems.
- Chemistry can help medical with helpful chems, but firstly the overabundance and perhaps overeffectiveness of medical chems ready at hand would need to be looked at. Not sure how medical can help chemistry, perhaps something pathology related.
- Robotics can effectively help everyone with the use of automated bots. They're rather robust in those terms. Mining is the main helper of Robotics, I feel telesci and artifact research could also go a long way.
Things I'm not sure of:
- Who the heck helps engineering/mechanics. They're really in their own kind of bubble.
- Also security. I feel they benefit naturally from a good working environment, many security I notice are benefactors from QM/robotics/research.
- Money would need to be effectively managed. No more raiding of budgets.
- Following on from that, there are now more things to buy. There needs to be motivation to do so.
- Botany can help medical and QM, QM needs more stuff to give to botany, synth organ stuff needs to have positive effects so that doctors can help Botany.
- Botany can also help mining, through the materials system. Together they could craft something very cool. Good fucking luck touching that monstrosity.
- Botany can help the chef. Food or a faux hunger bonus system as suggested countless times before would mean that the chef can make good shit from botany's stuff, botanists getting the first pickings.
- Chef can help chemistry by supplying them with various cooked foods to get special chems. Chem can supply the chef with chems.
- Chemistry can help medical with helpful chems, but firstly the overabundance and perhaps overeffectiveness of medical chems ready at hand would need to be looked at. Not sure how medical can help chemistry, perhaps something pathology related.
- Robotics can effectively help everyone with the use of automated bots. They're rather robust in those terms. Mining is the main helper of Robotics, I feel telesci and artifact research could also go a long way.
Things I'm not sure of:
- Who the heck helps engineering/mechanics. They're really in their own kind of bubble.
- Also security. I feel they benefit naturally from a good working environment, many security I notice are benefactors from QM/robotics/research.