09-11-2017, 09:47 AM
(This post was last modified: 09-11-2017, 09:51 AM by Frank_Stein. Edited 1 time in total.)
I think, the less complex this is, the better.
Maybe just hide The Maltese Falcon somewhere each round and make it a Detective objective to end the round with it in their possession.
Then let the complexity develop in the steps the player has to take to find it, or get it from people that have a hold of it.
Maybe just hide The Maltese Falcon somewhere each round and make it a Detective objective to end the round with it in their possession.
Then let the complexity develop in the steps the player has to take to find it, or get it from people that have a hold of it.