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Inter-Departmental Cooperation (co-op)
#3
(09-11-2017, 08:57 AM)Superlagg Wrote: For resource-making roles: Cross-round resource caches. Somewhere to drop off a bunch of materials, plants, and certain chemicals to be stored for use in later rounds. Deposit a bunch of stuff one round, then withdraw it later when you'll actually need it.

Miners would be able to have fun doing their job, and people who want to play with their minerals would be able to do so whether they're there at the time or not; though if Mining hasn't been doing their job lately, anyone who relies on them would be more rightfully impacted.

Miners could mine a buttload of stuff and stash it in a permanent storage for later rounds to use. QM could sell some for cash, metallurgists could play with it for murder/science, traitors could steal from it for objectives, lotsa fun stuff. Maybe have a cap on how much is in there, or make it drain a bit every round so miners are still useful after a previous round's massive haul.

YES! It should deplete at some sort of rate, whether it's half-per-round-end, or 25% or -10 blocks or whatever.
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RE: Inter-Departmental Cooperation (co-op) - by Cyfarfod - 09-11-2017, 09:04 AM

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