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Detective BloodTrak Tracking Device!
#17
Crsytalwarrior, although I disagree strongly with Superlaggs stance on det's and crime solving via seance , I also think he was highlighting the unnecessary chemical addition to the suggested device.
Slightly off topic; but there's a wierd agenda going on with interdepartmental co-operation, for which I'll call co-op for short because fuck typing.

I find there is a serious lack of co-op on the station, but that's mainly due to the lack of high-end rewards, so there's no incentive for botany to work with the chef or medical, or engineering to work with mechanics, or QM to work with mining, as the high-end rewards are reliably achieved by yourself and yourself alone.
I hate this, and I wish we had steered a more co-op direction because it enriches gameplay and interaction. I'm fairly oldhat, so I can safely say I'd see this implemented at the heat death of the universe.

On topic: The wrong way of going about co-op is to rely on other departments to get basic functionality for your job. That's fucking stupid, it should only be for high-end stuff, see above. The suggestion for the device, which coupled with the balances that Ferriswheel pointed out and what I suggested is already fairly balanced.
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RE: Detective BloodTrak Tracking Device! - by Sundance - 09-11-2017, 01:59 AM

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