09-09-2017, 02:44 PM
Couple of item ideas and tweaks around this concept:
New Items
New Items
- Cologne/perfume vending machines. Located in bathrooms. Put a few credits in, pick a scent, and get misted for a strong, mildly positive, medium sized scent
- Expensive cologne/perfumes. Purchasable from merchants and discoverable in crates. Generally more positive effects than the cheaper kind, sometimes harder to detect, sometimes greater
- Scented candles. Wider range than perfumes
- Febreeze like chem. Neutralizes odors.
- Air fresheners. Contains the above chem. Will dispense spurts of it at regular intervals for a consistent neutral smell across the station
- Artificial nose of some sorts, worn on the mask slot. Enhances your ability to detect the weaker scents while boosting the range of scents x3
- Enhanced smell mutation. Does the same as the mask
- Rare truffles. Mushrooms that grow underneath floor tiles. Can be sniffed out by animals and people with boosted smelling
- Security Bloodhound. A sleepy, old, and slow dog with a smell detection range boosted x6. Can track a certain scent given to them, but is easily distracted by certain foods, affection from crewmen, naps, and the need to pee
- Gas masks would block all odor effects.
- Other masks would mute them to being closer to neutral
- Certain chems gain different smell negative reactions. Severe ones could lead to tox damage, milder ones getting a little woozy and high
- Other chems get positive reactions. Food related ones like Beff or sugar can do things like boost the healing you get from eating
- Certain items and chems now leave a neutral, but distinct smell on you. Cigarettes, weed, vomit, fresh blood, gunpowder, compost, oil, cleaners, medicines, etc. You might even be able to guess where people have been recently by walking up and sniffing them
- Farts would have smells that vary in potency, strength, and effects based on foods eaten