09-09-2017, 08:20 AM
(09-09-2017, 07:50 AM)Sundance Wrote: Fix thermals
Thermals suck since they got nerfed 2 years back. They were nerfed for good reason, but what we currently have now is poor. Numerous suggestions over the years have pointed out a superior fix, and with the introduction of ghostdrone vision, this kind of fix is very much possible.
Thermals view indistinguishable overlays of players through walls, but also in front of you.
So its prenerf thermals. But like ghostdrone vision, you can't make out who the heck it is. This is for all players viewed, so it doesn't matter if they're behind a wall or not. You might see a cloaker waltzing down, but you can't distinguish between him and your average crew. You also can't make out actions, so if you spot a downed player and another over him, it might be a changeling, it might be the hos farting on a clown. Unlike ghostdrone vision, you also can't make out if a player is doing something to themselves, like spying on traitors spawning stuff. Corpses also appear, but only for a short period of time, as they go cold. It also would not show up a vampire under cloak of darkness, as hes technically dead.
Yeesh sun, thats a lot of negative, anything good?
Well yeah. Thermals would be great for chasing players. But a player might run into a crowd of indistinguishable blobs, and you'd run straight past him if still wearing thermals. It'd also be good at catching lings in the act, which may bother some, but that could give rise to a new ling power, which could be something along the lines of cold blood/appearing dead, etc.
This sounds neato except the cloaker part, I should still be able to see the cloaker shimmer overlay otherwise i'm not going to be able to see/notice him unless I take off the thermals which is dumb cause that's what the thermals are for.
Quote:Buff/change attenuation goggles
Some threads of attenuation goggles for fixing kind of missing the point at what attenuation goggles are actually meant to be. Currently they're budget nightvision goggles. I hate this. So here's a suggestion:
Attenuation goggles give you full xray vision, you can see perfectly. BUT, all players/mobs/objects other than walls are now invisible. It can be toggled off/on at will.
Like what I did there? Attenuation goggles are now like an inverse thermals, as you can't see anybody (but your text vision is still active). I was thinking that players could appear in your FoV if they're two tiles away from you, but as skeletons so you get spooked. So you definitely dont want them on all the time, but these would be great for repairing/mining. You'd be able to make out where breaches are, what walls/ ground need fixing, able to see through rock, etc. Essentially able to assess rooms better, with a drawback that it'd be more of a click on-check-click off kind of set up.
Pretty sure this is exactly what meson goggles were. If I remember correctly there was some issue with the new lighting code that borked them so they were converted into what they currently are.
Quote:Introduce nightvision goggles in QMSounds like a cool crate traitors could get by emagging the QM console or just make it a little expensive.
Thats it really. By changing shit around above, it give room for nightvisions goggles to be introduced. As far as I'm aware they're in abandoned crates, but could should be available for purchase in QM. They should come in some of covert crate, which include x1 pair of nv goggles, a box of sec spy stickers, and a tracking device/implanter.
Quote:Lord BirbActually they are really useful if you use a powersink or you RPG the lights as then the crew can't see shit while you can snipe them from across the room.
As far as I am aware, there are nightvision goggles on the syndicate shuttle, but they do jack shit.