09-09-2017, 08:14 AM
(This post was last modified: 09-09-2017, 08:23 AM by Sundance. Edited 1 time in total.)
(09-09-2017, 07:59 AM)Crystalwarrior Wrote: That proposed thermals "fix" just seems like a lot of window dressing, though. Why not just pop the thermals on, see some fuckwad and someone else on top of each other, pop them off and ambush the fuckers in the middle of their vile act of ERP? If you're giving chase to someone chances are they're just about out of your screen vision anyway, thermals would make shit worse for you.
Because most cases, a perp will run into maint, in which that maze will force a detective to pop them on. You're right, it's a matter of popping them on and popping them off. This is intended. Prior to nerf, detectives just waltzed around with them on with pretty much no consequence other than being able to get flashed. With this, they're FAR more situational. I want them to be situational, just not useless. Even to the point if, say for example a player is cold; they're invisible.
And things like lings and vamps: Give them powers to counteract this. Lings could unlock a cold blood unlock where when they're absorbing a player, they turn cold and inject cold blood into their target meaning that during this period they're invisible. Vampires could be invisible during cloak of darkness (but only during cloak, that way thermals don't out a vampire outright)
Quote:And you're telling me you want to change attenuation goggles into... meson goggles.
"Meson Goggles
What distinguishes an engineer from an assistant. Tints the vision green, but, when toggled, allows the wearer to see the condition of the station infrastructure through walls, and allows better vision in the dark. Rather scarce aside from the units that start in card-locked equipment lockers. "
wait a sec attenuation goggles ARE meson goggles what the shit.
This suggestion is actually what meson goggles were like prior to lighting change. Only perfect x-ray vision only worked past your normal FoV. Currently attenuation are like poor man's NV googles. This is not cool. The proposed change brings them back to perfect xray vision, but with various caveats. Again, like thermals, situational but not completely useless.
Quote:I'd rather not give crew the potential to just full-supply everyone with NVG and fuck over vampires, changelings, stealthy traitors and everything in between completely, since some stealth depends on darkness.
Heads up before I kick off a shitstorm: As far I was aware, NVG's is not perfect nightvision. They only extend your FoV by 2-3 tiles in the dark. They're not as powerful you peeps are making them out to be.
EDIT: Am I wrong here? Musketman's experience is pointing out the opposite to what I was thinking.