09-07-2017, 04:47 AM
I had an idea that seemed to fit this quasi space religion.
I have recently finished a statue sprite, and I was thinking it'd be fairly easy to rejig it so that the face looks different and its arms would be at a different angle/holding stuff. Essentially a placeholder statue.
The concept has 5 main things that all tie into each other: Idols, Sigils, Devotees, Talismans, Virtue & Sacrifice.
Idols:
The idol is the statue that is within the chapel. It is an empty slab if the chaplain has not interacted with it.
Upon clicking, the chaplain has a choice of 8 religions to choose from, as stated in the OP. Upon selecting it, it swaps out the chaplains clothing + items, and changes to the statue that reflects his choice, not unlike a gang locker. This is permanent.
Sigils:
Sigils are symbols drawn by the chaplain to promote his religion. They feintly glow. They provide passive AOE buffs to him and the devotees. They are no different than stuff drawn by crayons, and can cleaned by the janitor/any disgruntled player. Only the chaplain can draw sigils, and there can only be so many sigils active at one time.
Devotees:
Devotees are the main aim of the game for a chaplain. To become a devotee, one must click on the idol at the chapel. Doing so will receive a prompt (Join x religion?).
Unlike the chaplain, you do not receive different clothing/items, but receive the same Virtues and Sacrifices as he would. As you'll read on, becoming a devotee isn't a choice you'd want to make all the time, depending on your job, due to the sacrifice. The chaplain has an job goal to convert half the starting population to his religion.
If the chaplain dies, all devotees lose their virtues and sacrifices, effectively killing the religion.
Talismans:
As stated previous, when a chaplain spawns in his stuff from the idol, he gets new clothing, one item which is the Talisman and also his bible changes. The bible change is literally just aesthetic, it has the same function as before, same name too. The Talisman + Sigils is what seperates you from the Devotees. The Talisman are useful items based around the chosen religion. However unlike the bible, anyone can use the Talisman. Be warned!
Virtue & Sacrifice
A wordy way of describing buffs and debuffs. Both the Chaplain and the Devotees receive these upon joining. Depending on the religion, a strong buff is always countered with a strong debuff. Because of this, certain religions would not be compatable with certain jobs. However your average SA wouldn't give a shit and probably join anyway.
All clear? No? Here's an example:
Death Religion
Idol: Some form of spoopy bloated corpse like thing, celebrating the transient later stages of life.
Sigil: Some 2spooky symbol. Followers can sometimes see ghosts around this sigil.
Talisman: The Pallid Stopwatch. It tic-tocs anytime, someone, somewhere, has died.
Virtue: Upon death, you immedietely respawn as a cockroach.
Sacrafice: You gain the "puritan" trait, meaning you cannot be cloned or borged. For those who already have puritan, choosing this religion is pretty much a win-win.
I have recently finished a statue sprite, and I was thinking it'd be fairly easy to rejig it so that the face looks different and its arms would be at a different angle/holding stuff. Essentially a placeholder statue.
The concept has 5 main things that all tie into each other: Idols, Sigils, Devotees, Talismans, Virtue & Sacrifice.
Idols:
The idol is the statue that is within the chapel. It is an empty slab if the chaplain has not interacted with it.
Upon clicking, the chaplain has a choice of 8 religions to choose from, as stated in the OP. Upon selecting it, it swaps out the chaplains clothing + items, and changes to the statue that reflects his choice, not unlike a gang locker. This is permanent.
Sigils:
Sigils are symbols drawn by the chaplain to promote his religion. They feintly glow. They provide passive AOE buffs to him and the devotees. They are no different than stuff drawn by crayons, and can cleaned by the janitor/any disgruntled player. Only the chaplain can draw sigils, and there can only be so many sigils active at one time.
Devotees:
Devotees are the main aim of the game for a chaplain. To become a devotee, one must click on the idol at the chapel. Doing so will receive a prompt (Join x religion?).
Unlike the chaplain, you do not receive different clothing/items, but receive the same Virtues and Sacrifices as he would. As you'll read on, becoming a devotee isn't a choice you'd want to make all the time, depending on your job, due to the sacrifice. The chaplain has an job goal to convert half the starting population to his religion.
If the chaplain dies, all devotees lose their virtues and sacrifices, effectively killing the religion.
Talismans:
As stated previous, when a chaplain spawns in his stuff from the idol, he gets new clothing, one item which is the Talisman and also his bible changes. The bible change is literally just aesthetic, it has the same function as before, same name too. The Talisman + Sigils is what seperates you from the Devotees. The Talisman are useful items based around the chosen religion. However unlike the bible, anyone can use the Talisman. Be warned!
Virtue & Sacrifice
A wordy way of describing buffs and debuffs. Both the Chaplain and the Devotees receive these upon joining. Depending on the religion, a strong buff is always countered with a strong debuff. Because of this, certain religions would not be compatable with certain jobs. However your average SA wouldn't give a shit and probably join anyway.
All clear? No? Here's an example:
Death Religion
Idol: Some form of spoopy bloated corpse like thing, celebrating the transient later stages of life.
Sigil: Some 2spooky symbol. Followers can sometimes see ghosts around this sigil.
Talisman: The Pallid Stopwatch. It tic-tocs anytime, someone, somewhere, has died.
Virtue: Upon death, you immedietely respawn as a cockroach.
Sacrafice: You gain the "puritan" trait, meaning you cannot be cloned or borged. For those who already have puritan, choosing this religion is pretty much a win-win.