09-06-2017, 03:00 PM
Ok so i think this is a good idea though first of all i think they should be things like extra examine text(or special messages when you do a certain interaction) or increased healing from specific things.
so here are my ideas(i think i went overboard on the examine text thing though)
Man of god(chaplain): tells if something is holy(essentially stuff that would hurt vampires)
Mechanical apptitude(mechanic): tells if something is compatible with analyzer on examine
Human canary(engineer/ce/atmo tech): ability get broad details about atmosphere by examine text(to hot to cold, plasma leak)
IT guy(no one trait only?): network id/other detailsĀ of a device on inspection(maybe add to mechanic)
Food connoisseur(chef)- tells if its under or over cooked either on examine or consumption
darwinian eyes(geneticist)- active genes on examine
medical training(md doctor roboticist)- increased surgery chances and judging if a brain is cold(already exists in code)
i cant think of any for science that wouldnt either outdo the barmans or be overpowered
so here are my ideas(i think i went overboard on the examine text thing though)
Man of god(chaplain): tells if something is holy(essentially stuff that would hurt vampires)
Mechanical apptitude(mechanic): tells if something is compatible with analyzer on examine
Human canary(engineer/ce/atmo tech): ability get broad details about atmosphere by examine text(to hot to cold, plasma leak)
IT guy(no one trait only?): network id/other detailsĀ of a device on inspection(maybe add to mechanic)
Food connoisseur(chef)- tells if its under or over cooked either on examine or consumption
darwinian eyes(geneticist)- active genes on examine
medical training(md doctor roboticist)- increased surgery chances and judging if a brain is cold(already exists in code)
i cant think of any for science that wouldnt either outdo the barmans or be overpowered