09-06-2017, 01:21 PM
(09-06-2017, 01:06 PM)NateTheSquid Wrote: how much would each of these 'slightly' effective skills actually do stuff? like, slightly lower chance of being disarmed, is that like, 1/100 times they'll ignore what was going to be a successful disarm, or like, it takes at least 18 shoves to disarm them, or something
edit: i do like this idea though
That's something to be decided, if these are even the skills decided. I figure, if a regular person has something like a 40% chance of being disarmed, a Sec officer would be like 35% so very marginal.
TBH I think a better skill could be put in some of these jobs that don't rely on percentages because I'm more of a fan of the QM or existing Bartender one.
I'm also remembering that Sec does get a healing bonus for donuts, so maybe that oughta be theirs?