09-06-2017, 12:59 PM
(This post was last modified: 09-06-2017, 01:14 PM by Frank_Stein. Edited 2 times in total.)
Right now, certain jobs on that station have a unique skill. For instance, the Bartender can taste chems in drinks. I propose that:
- More job unique skills are created
- They are treated like free traits you gain when getting your job
- They can also be obtained as +1 traits before round start. Picking a trait this way guarantees you'll have it at round start. You can potentially get multiple job skills by picking one and getting a job related one for free, but picking one and getting the job associated with it wastes the point
- Head of Personnel and Captain - Can tell what job skills other players have by examining them
- Engineers - Slightly higher resistance to oxygen loss or heat damage
- Security - Slightly lower chance of being disarmed
- Detective - Slightly more information about other players on examine based on recent actions (Stuff like if they have washed their hands recently, eaten or drank a substance recently, have residue left from gunpowder, sweat from dragging around something heavy. Think Sherlock Holmes deductive reasoning)
- Chef - Immune to food poisoning
- Medical - On examining an injured player, gets a recommended treatment
- QM - Can tell the market value of an item by examining it
- Miner - Slightly higher resistance to radiation
- Clown - Will sometimes, instead of tripping, performs a flip and lands on their feet
- Staff Assistant - A randomized job skill from the above