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Major New Traits issues/bugs
#11
(09-05-2017, 09:28 PM)ZeWaka Wrote: How do you even know about the runtime that only occurs on live?
Because I'm a wizard

I figured it was runtime due to the exact behavior of the projectiles tbh, had similar things happen during development of pixel projectiles for atlas station.

The runtime occurs in the collision code that's called by Bump and Crossed procs, mega certain that's the one


Messages In This Thread
New Traits issues/bugs - by Flourish - 09-03-2017, 11:45 AM
RE: New Traits issues/bugs - by Crystalwarrior - 09-03-2017, 01:13 PM
RE: New Traits issues/bugs - by Flourish - 09-03-2017, 01:35 PM
RE: New Traits issues/bugs - by Avack - 09-03-2017, 01:39 PM
RE: New Traits issues/bugs - by ZeWaka - 09-04-2017, 12:22 AM
RE: New Traits issues/bugs - by Flourish - 09-04-2017, 02:53 AM
RE: New Traits issues/bugs - by Crystalwarrior - 09-04-2017, 06:52 AM
RE: New Traits issues/bugs - by ZeWaka - 09-04-2017, 09:04 AM
RE: New Traits issues/bugs - by Crystalwarrior - 09-05-2017, 09:01 PM
RE: New Traits issues/bugs - by ZeWaka - 09-05-2017, 09:28 PM
RE: New Traits issues/bugs - by Crystalwarrior - 09-06-2017, 12:14 AM
RE: New Traits issues/bugs - by ZeWaka - 09-06-2017, 08:25 PM

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