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[FEATURE] Windoor hacking + directional building bugfix {SUPER DUPER READY!!!}
#3
(09-05-2017, 05:52 PM)Mordent Wrote: I don't think being able to crowbar powered doors closed is a bug. I imagine it's basically giving it a little whack to remind it to auto-close.

I also don't think this is anywhere near enough complexity for opening these - those glass doors are used for surprisingly secure areas, and it comes with no risk. If you want to use the "but there are probably windows around" thing, remember that they likely have grilles that may be electrified. This change would basically mean that glass doors offer zero security.

If it took some time to pry open (i.e. had one of those progress bars) it might be okay, I suppose. Just my two cents, though.
Alright, I could add a progress bar. Is there any way to actually make the process itself more difficult without making it too bulky? (I don't want to have something like an airlock hacking screen for example)

Also, I'll go ahead and revert the airlock change and add a comment when I have the chance.


Messages In This Thread
RE: [FEATURE] Windoor hacking - by Mordent - 09-05-2017, 05:52 PM
RE: [FEATURE] Windoor hacking - by Triacontakai - 09-05-2017, 06:13 PM
RE: [FEATURE] Windoor hacking - by Crystalwarrior - 09-05-2017, 08:57 PM
RE: [FEATURE] Windoor hacking - by ZeWaka - 09-06-2017, 08:54 AM
RE: [FEATURE] Windoor hacking - by Triacontakai - 09-06-2017, 11:26 AM
RE: [FEATURE] Windoor hacking - by Mordent - 09-06-2017, 12:47 PM
RE: [FEATURE] Windoor hacking - by Triacontakai - 09-06-2017, 01:56 PM
RE: [FEATURE] Windoor hacking - by ZeWaka - 11-23-2017, 12:20 PM
RE: [FEATURE] Windoor hacking - by Triacontakai - 11-27-2017, 02:36 PM
RE: [FEATURE] Windoor hacking - by cyberTripping - 11-27-2017, 04:43 PM
RE: [FEATURE] Windoor hacking - by Triacontakai - 11-27-2017, 05:27 PM
RE: [FEATURE] Windoor hacking - by Triacontakai - 12-02-2017, 09:43 AM
RE: [FEATURE] Windoor hacking - by ZeWaka - 12-02-2017, 06:34 PM

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