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Make the trait 'addict' less punishing
#8
(09-05-2017, 05:51 AM)Lord Birb Wrote: Looks to me like a result of 1's motives system, because that system has a bunch of other unfun mechanics like alcohol dehydrating you, so this wouldn't seem too out of place there.

Iirc, all my hydration/nurishment/etc were still in the green. I did get an out-of-nowhere O2 alert, and that was probably what did me in. 

Under what circumstances does the motivation system do that? And is that a bug or a (serious) feature?
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RE: Make the trait 'addict' less punishing - by The Grim Sleeper - 09-05-2017, 09:02 AM

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