09-04-2017, 06:51 AM
(09-03-2017, 11:31 PM)Technature Wrote: I honestly think it's mainly there to make people think about what they're doing, as Ed has said. If you go into Security and you have no idea Intent means different things for certain situations, you kinda deserve a tazer to the face.
I could go in depth if you want, but I feel I may be over analyzing the shit out of this.
Given how fast paced the game is now I don't think security needs mechanics designed to slow them down at best or at worst have them punished for trying to do their job. It's fairly common practice after downing someone to switch to harm intent to taser them point-blank, usually leaving you with an empty taser. If you then want to stun that player again, for instance if you don't want them to run if bumped, you have to switch back to help intent and baton them. If they then turn out to be an antag (like a rev for example, and you have no implants) you then have to switch off the baton and switch to harm intent to hit them. This all feels like needless busywork to me, and if you can't make decisions on the best course of action to take before you start beating the shit out of someone you're not fit to play security. That's something that should be handled on a per-player basis, not by making security's life harder in general.