09-04-2017, 01:40 AM
(This post was last modified: 09-04-2017, 01:44 AM by Flourish. Edited 3 times in total.)
Either make taser shots cost 10PU or give sec 150PU batteries at round start. Given the fact that it's already pretty heckin' easy to dodge them, and now the fact that people have the ability (if so they choose) to dodge them even when your aim is accurate, I think this would be pretty beneficial. I'm not sure if I'm overreacting, though, so in this thread it goes (for the time being).
edit: Well I guess if you gave me 150PU batteries, plain and simple, I'd swap one with a stun baton's, and put that 200PU one in a taser. So... 150PU batteries in all tasers at round start? Or all tasers in general? I'm noting the difference because of the rare case of someone scanning and fabbing tasers.
edit: Well I guess if you gave me 150PU batteries, plain and simple, I'd swap one with a stun baton's, and put that 200PU one in a taser. So... 150PU batteries in all tasers at round start? Or all tasers in general? I'm noting the difference because of the rare case of someone scanning and fabbing tasers.