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Major New Traits issues/bugs
#3
(09-03-2017, 01:13 PM)Crystalwarrior Wrote: Meathead is intended to be like this, yes.
Big Bruiser should change to 1.5x instead of 2x imho. It does feel a bit TOO powerful.
All the phobias are currently broken, as well as projectiles, and it's only with new!goon - 2016 goon versions work. Right now it's out of my power to fix any of the bugs present in code.
Phobias giving +2 points should be alright since if a traitor can know precisely what your phobia is they might even abuse it to get a stun outta you, or to force you to avoid certain areas.

+2 just because a traitor might be able to figure out your phobia and might use it to their advantage? That sounds very complicated and like it'd almost never happen. Again, people can very easily avoid borgs, monkeys, and space all round. From your descriptions, the most significant effect would be fainting - exactly how debilitating would that be? With all these new traits, I've already seen people take stacking them to the extreme, and making really overpowered builds (given, a bunch of stuff is broken, but still).


Messages In This Thread
New Traits issues/bugs - by Flourish - 09-03-2017, 11:45 AM
RE: New Traits issues/bugs - by Crystalwarrior - 09-03-2017, 01:13 PM
RE: New Traits issues/bugs - by Flourish - 09-03-2017, 01:35 PM
RE: New Traits issues/bugs - by Avack - 09-03-2017, 01:39 PM
RE: New Traits issues/bugs - by ZeWaka - 09-04-2017, 12:22 AM
RE: New Traits issues/bugs - by Flourish - 09-04-2017, 02:53 AM
RE: New Traits issues/bugs - by Crystalwarrior - 09-04-2017, 06:52 AM
RE: New Traits issues/bugs - by ZeWaka - 09-04-2017, 09:04 AM
RE: New Traits issues/bugs - by Crystalwarrior - 09-05-2017, 09:01 PM
RE: New Traits issues/bugs - by ZeWaka - 09-05-2017, 09:28 PM
RE: New Traits issues/bugs - by Crystalwarrior - 09-06-2017, 12:14 AM
RE: New Traits issues/bugs - by ZeWaka - 09-06-2017, 08:25 PM

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