Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
increase the amount of time it takes for a headspider to take over
#13
(08-31-2017, 10:11 AM)Ed Venture Wrote: So are people who you see get headspidered human or not?

Based solely on my opinion and that of two other admins (my entire survey group), we believe they should be considered human for the purposes of AI laws. I would anticipate that they would not be able to keep up the charade long, and would additionally have no issue with the AI calling them out as having had a headspider crawl down their throat (to warn the crew), but they should not be pushing them into crushers/attacking them, and should follow their commands as if they were human.

(08-31-2017, 10:11 AM)Ed Venture Wrote: So unless people who throw headspidered people in the grinder start getting punished I will keep thinking this way. If a Non-Human is a threat to the humans then I don't think no one will be mad at a borg for choosing to be lethal or trap the non-human till others arrive.

Humans throwing headspidered people into the crusher is conditionally okay (e.g. nowhere near somewhere where they can carve the headspider out), in the same way that humans defending themselves against attacks by humans is conditionally okay. Because something applies to human crew does not mean the same thing applies to silicons.
Reply


Messages In This Thread
RE: increase the amount of time it takes for a headspider to take over - by Mordent - 08-31-2017, 10:37 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)