08-30-2017, 04:22 PM
(This post was last modified: 08-30-2017, 04:23 PM by APARTHEID. Edited 2 times in total.)
(08-30-2017, 08:55 AM)ZeWaka Wrote: i like but yeah credit balancing is a big issue blocking this
I would have to nerf and balance things across the board
Why not use the spy_thief code in conjunction with QM shipping to have the merchant ask for things that are... a bit hard to acquire?
Have one credit-based option, while more exotic items require a few more difficult things that have to be shipped in a crate. There's no reason why something as piddly as like a .22 can't be bought on credits alone.