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Remove traitor PDAs from revolution rounds
#1
Just as the title suggests, the Rev heads shouldn't be given 12 TCs to purchase syndicate items.

They already have the ability turn almost everyone into diet mind slaves with a very common item that can be found anywhere (the flash). They shouldn't also be given some of the most lethal items in the game along with a crushing numerical advantage.

This is coming from me, the guy whom gleefully shoved heads of staff into a port-a-puke.

Out of all the revolution rounds that I have been part of so far, none of them ended any other way than the heads of staff getting pulverized by lynch mobs of 10+ people.

Hopefully if we remove traitor items out of the equation, it will give a bit more of a chance to the heads of staff to survive.
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Remove traitor PDAs from revolution rounds - by Winklabom - 08-27-2017, 10:03 AM

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