08-22-2017, 11:35 AM
(NesMettaur(5) vs. Berrik(3)) vs. New525(3): Nesmettaur heads into the bar to get another teleporter running. However, almost immediately upon entering, Berrik leaps off the chair he was standing on in an attempt to body slam. However, NesMettaur reacts and gets out of the way, causing Berrik to body slam the floor in a painful manner.
New525 enters and, upon seeing Nes, immediately opens fire (5). Nes quickly ducks, avoiding the blast.
New525 has his shotgun aimed in NesMettaur's and Berrik's general direction.
Berrik body slammed the floor. That fucking hurt. Doing anything is gonna be hard.
One of New525's targets is prone. Shooting at him may be difficult unless you get close.
Bologna Prime (2): You bring your materials to the Owlery to see the ever wise Hooty Mcowlface. It is well known that his wisdom has brought the station through many a great peril. You ask for his blessing in your plan involving sponge capsules and a fire extinguisher full of water.
Hooty stares at you quizzically.
HotCoffeeMug (1): Those syndicate bastards have to be around here somewhere. You keep searching around the station, but have no luck.
HydroFloric (1): You successfully buy a chocolate bar from the vending machine.
This will give you a leg up over the syndicates. Somehow. You're sure of it.
Luigithirty (3): You place a mousetrap on the floor and attempt to ever so gently place one of the explosive chili peppers on the floor.
*snap*
OH FUCK YOUR HAND GOT CAUGHT IN IT!
OH FUCK THE CHILI PEPPER!
You successfully grab it before it rips the floor a new one. After placing the pepper down GENTLY you pry the mousetrap off your hand.
a pleasant hug (2): You head to security to plug up the wall in the Armory. (Security level:Code Nuclear) You're let though until the armory, where the HoS says he insists on inspecting you for contraband first. Considering the situation, you comply to a quick frisk. (3) He holds onto the home made stun gloves until you leave, but makes you promise not to use it on the crew. After that's done, you're let into the armory to fix the hole in the wall.
It's mostly just replacing the metal on the girders. You estimate at this pace that it'll be done after the next minute.
pizzatiger (6): You announce over the computer the horrors that your capitalist superiors have forced onto this precious station. It's outrageous just how much Nanotrasen gets away with ALLEGEDLY.
This has a noticeable affect on the communism spirit.
NateTheSquid (5): You give a speech across the radio in an attempt to rouse the station into action. Your words inspire the crew to put aside their differences and fight the syndicate bastards trying to blow up the station.
The stations against the syndicates are more likely to succeed.
The fact that you, the captain, came out on your stance on communism has increased the spirit of communism heavily.
Noah Buttes (4): HONK
Lord Birb (6): You hear an unfamilar voice speaking over the radio. You track it and immediately find another Syndicate.
HE HAS A NUKE!
Frank_Stein (3): You say over security plans to outmaneuver the syndicate. However, apparently most of the other officers are busy right now with other syndicate related activities. They can send one, but it'll be impossible to surround him completely.
Studenterhue (4): You swallow a donk pocket and immediately take blood out of your body via a nearby syringe. It's mostly blood, but it also has a different color to it.
Those Donk Pockets sure are fast.
Youkcat (3): You try to speak over the radio that you won't blow the place up if the place isn't controlled by capitalist pigs. However, you hear someone giving an amazing speech over the radio loud enough to overpower your voice.
From what you gather, the station has no intention of keeping you around.
You try to find something to cover the nuke, but you don't see anything big enough.
fosstar (6): We got some good news and bad news.
The bad news is that the captain seems to have no interest in negotiating with the syndicates.
The good news is that your efforts of spreading communism is DEFINITELY HELPING!
Communism+
Winklabom (2): You drag a closet in the middle of the hallway and hide in it.
This is a good idea.
You are DEFINITELY NOT blatantly showing your location to everyone nearby (and you DEFINITELY DO NOT get - for actions against you while you're doing this).
Vitatroll (5): You prowl the hallway on the hunt for little rats to offer to your ancestors.
You kill one and leave it on the floor as offering to them.
Uh...oh, the drugs seem to be wearing off.
Why is there a dead rat in front of you?
Roomba (4): You politely ask break into one of he smaller security rooms scattered about the station and borrow take one of the stun batons to use as your cane.
Only good can happen from this.
Flourish (6): You make five glasses and fill them with cryostylane. Upon checking your box, you notice you also have an emergency oxygen tank.
elan_oots (4): You awake from your braindead trance. Medbay seems to be lively again. Maybe literally no reaction was better than looking at people really angrily.
Anywho, you're informed security code nuclear is a thing in action right now and get some medicine to go assist people who have been attacked by the syndicate keep the mentally retarded staff alive for another two minutes.
AparTheID (n/a): A person passes by you sitting back in a chair and stops.
"Who the hell are you?"
"I'm Apar. The janitor."
"Huh...uh...okay?"
The person walks off. You flip to the next page of your dirty magazine.
Current situations:
Security Level:NUCLEAR! (Only personnel actively harming the crew or aiding the syndicates are to be dealt with)
Disk Location: NesMettaur
Nuke Location: Unfinished room.
Time til Nuke Explodes: N/A
Fluke Ops Incoming: Not only is Awfulworldkid really bad at this, he was purposefully given terrible plans too.
Competent Medical Staff: Medical actions + for the station.
Rally of war: The captain has aroused the crew into action. + vs. Syndicates.
1 star Wanted:Hotcoffeemug (missing), Noah Buttes
3 star Wanted:Superlagg
Station Damage:Armory (1)
Depressurized:Podbay
Engineering, Mechanics, the Bar, the Kitchen, and medbay are open to anyone!
The Janitor's closet is open to anyone expect scientists, Chef's, and Bartenders!
The Captain's Quarters is open to All heads of staff!
The Ore processing room is bolted open!
Communism (85%) vs. (15%) Capitalism
New525 enters and, upon seeing Nes, immediately opens fire (5). Nes quickly ducks, avoiding the blast.
New525 has his shotgun aimed in NesMettaur's and Berrik's general direction.
Berrik body slammed the floor. That fucking hurt. Doing anything is gonna be hard.
One of New525's targets is prone. Shooting at him may be difficult unless you get close.
Bologna Prime (2): You bring your materials to the Owlery to see the ever wise Hooty Mcowlface. It is well known that his wisdom has brought the station through many a great peril. You ask for his blessing in your plan involving sponge capsules and a fire extinguisher full of water.
Hooty stares at you quizzically.
HotCoffeeMug (1): Those syndicate bastards have to be around here somewhere. You keep searching around the station, but have no luck.
HydroFloric (1): You successfully buy a chocolate bar from the vending machine.
This will give you a leg up over the syndicates. Somehow. You're sure of it.
Luigithirty (3): You place a mousetrap on the floor and attempt to ever so gently place one of the explosive chili peppers on the floor.
*snap*
OH FUCK YOUR HAND GOT CAUGHT IN IT!
OH FUCK THE CHILI PEPPER!
You successfully grab it before it rips the floor a new one. After placing the pepper down GENTLY you pry the mousetrap off your hand.
a pleasant hug (2): You head to security to plug up the wall in the Armory. (Security level:Code Nuclear) You're let though until the armory, where the HoS says he insists on inspecting you for contraband first. Considering the situation, you comply to a quick frisk. (3) He holds onto the home made stun gloves until you leave, but makes you promise not to use it on the crew. After that's done, you're let into the armory to fix the hole in the wall.
It's mostly just replacing the metal on the girders. You estimate at this pace that it'll be done after the next minute.
pizzatiger (6): You announce over the computer the horrors that your capitalist superiors have forced onto this precious station. It's outrageous just how much Nanotrasen gets away with ALLEGEDLY.
This has a noticeable affect on the communism spirit.
NateTheSquid (5): You give a speech across the radio in an attempt to rouse the station into action. Your words inspire the crew to put aside their differences and fight the syndicate bastards trying to blow up the station.
The stations against the syndicates are more likely to succeed.
The fact that you, the captain, came out on your stance on communism has increased the spirit of communism heavily.
Noah Buttes (4): HONK
Lord Birb (6): You hear an unfamilar voice speaking over the radio. You track it and immediately find another Syndicate.
HE HAS A NUKE!
Frank_Stein (3): You say over security plans to outmaneuver the syndicate. However, apparently most of the other officers are busy right now with other syndicate related activities. They can send one, but it'll be impossible to surround him completely.
Studenterhue (4): You swallow a donk pocket and immediately take blood out of your body via a nearby syringe. It's mostly blood, but it also has a different color to it.
Those Donk Pockets sure are fast.
Youkcat (3): You try to speak over the radio that you won't blow the place up if the place isn't controlled by capitalist pigs. However, you hear someone giving an amazing speech over the radio loud enough to overpower your voice.
From what you gather, the station has no intention of keeping you around.
You try to find something to cover the nuke, but you don't see anything big enough.
fosstar (6): We got some good news and bad news.
The bad news is that the captain seems to have no interest in negotiating with the syndicates.
The good news is that your efforts of spreading communism is DEFINITELY HELPING!
Communism+
Winklabom (2): You drag a closet in the middle of the hallway and hide in it.
This is a good idea.
You are DEFINITELY NOT blatantly showing your location to everyone nearby (and you DEFINITELY DO NOT get - for actions against you while you're doing this).
Vitatroll (5): You prowl the hallway on the hunt for little rats to offer to your ancestors.
You kill one and leave it on the floor as offering to them.
Uh...oh, the drugs seem to be wearing off.
Why is there a dead rat in front of you?
Roomba (4): You politely ask break into one of he smaller security rooms scattered about the station and borrow take one of the stun batons to use as your cane.
Only good can happen from this.
Flourish (6): You make five glasses and fill them with cryostylane. Upon checking your box, you notice you also have an emergency oxygen tank.
elan_oots (4): You awake from your braindead trance. Medbay seems to be lively again. Maybe literally no reaction was better than looking at people really angrily.
Anywho, you're informed security code nuclear is a thing in action right now and get some medicine to go assist people who have been attacked by the syndicate keep the mentally retarded staff alive for another two minutes.
AparTheID (n/a): A person passes by you sitting back in a chair and stops.
"Who the hell are you?"
"I'm Apar. The janitor."
"Huh...uh...okay?"
The person walks off. You flip to the next page of your dirty magazine.
Current situations:
Security Level:NUCLEAR! (Only personnel actively harming the crew or aiding the syndicates are to be dealt with)
Disk Location: NesMettaur
Nuke Location: Unfinished room.
Time til Nuke Explodes: N/A
Fluke Ops Incoming: Not only is Awfulworldkid really bad at this, he was purposefully given terrible plans too.
Competent Medical Staff: Medical actions + for the station.
Rally of war: The captain has aroused the crew into action. + vs. Syndicates.
1 star Wanted:Hotcoffeemug (missing), Noah Buttes
3 star Wanted:Superlagg
Station Damage:Armory (1)
Depressurized:Podbay
Engineering, Mechanics, the Bar, the Kitchen, and medbay are open to anyone!
The Janitor's closet is open to anyone expect scientists, Chef's, and Bartenders!
The Captain's Quarters is open to All heads of staff!
The Ore processing room is bolted open!
Communism (85%) vs. (15%) Capitalism