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Security set-up proposal *with pictures!!*
#34
Cogwerks Wrote:There's already a disposals chute in the main brig room.
Yeah oops on my part. I hadn't seen the update.

Quote:Stripping off prisoners is a terrible practice. If you do it to prevent a jailbreak... how about handing sensibly short sentences and watching the prisoner instead.

Again this is purely preference.
If you want to strip a prisoner outta his tools, implant him and leave him in there till X amount of time, and then walk off when you feel like you are needed somewhere else then that should be your choice.
If you want to racketeer them out of money or play a gimmick then that should be your choice.
If you want to put a prisoner in there and watch him, have a talk, play some sax, that is your choice.
Although in the latter most prisoners I put in jail will try to break out even while you are watching them so I dunno.
The new brig should reflect this, it shouldn't be biased over preference style like mushroom.
Really what it boils down to is that I want to see genpop being used without being completely broken a few minutes into the round. I'd like it to be what it's purpose originally intended, as a social jail where you can chat with other prisoners. If you feel like you were treated particularly unfairly, I'd like to see prisoners hatch revenge schemes too, it would be interesting. When you're the only one in there or if someone's constantly staring at you through a window, it's kinda hard to do that.

Idea here, as I know the floor flusher is WIP.
Return the cyclic door. I think people were growing fond of it, at least I was. Combine both the cyclic door and the floor flusher. How does it work? Well here's what I harebrained:

The cyclic door button functions as normal . The red square allows prisoners to swipe their ID when they know their implant has worn off. This opens the cyclic door so that the prisoner can step inside. The inside door closes so that both doors are closed. Then the floor-flusher activates, following this the inside door opens again
[Image: VtIgLYh.png]
The green square was something that pushes the prisoner forward like that thingy adjacent to the mass ejector (NOT THE ACTUAL MASS EJECTOR) but I don't know how that would be implemented when in you could just use the disposal chute or throw the player if he is on the ground, so I dunno really.
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