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Official Traitor Items Discussion Thread (Wonk)
So I ran into a circumstantial issue with the mindslave implant today.

Today I was in a gunfight with the man who would inevitably implant me. He was in the captain's office, I was out in the bridge. Both of us paced from side to side, waiting for the other to make move. Eventually my backup began to arrive. I then decided to rush in. I fired my taser shot and both of us fell. In the heat of battle, the chat log is the least of your worries (unless you're unsure of who you should be fighting but in this case I knew very well). There was a wall of red text in the chat log but battle notifications are red, too. I figured me and Grandpa Smith had tased each other. Two taser shots going off and landing could create quite the small wall of text in the log, too. I started shouting at my back up to get him, fearing that he wouldn't stay tased for long. The red text was very quickly eaten up by radio spam, me yelling, Grandpa Smith yelling my name, and my backup yelling. They executed Grandpa Smith as I went to call the shuttle. His microbomb went off and he was gibbed. As I left the bridge I got a pm from HukHukHuk making me aware that I was mindslaved. Confused, I scrolled up and sure enough, the red text was there (surrounded by battle text). I was told to do my master's objective since he was uncloneable and I did so successfully (besides the escape alive part, heh).

My suggestion. Instead of having the notification in the text log, we should have a pop-up notification. Similar to that of when you're chosen to be an antag or syndi borg. My issue was circumstantial and likely a rare case since I couldn't imagine traitors to choose to mindslave people in the middle of a gun fight. Still though, the chat is often ignored in tense situations and missing a notification like that could be as simple as radio spam or action spam.

I believe this was the correct place to put this as it's a suggestion to tweaking a traitor item a bit. Sorry if I'm mistaken.
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