Thread Rating:
  • 4 Vote(s) - 1.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Any chance of Securi-borgs making a return?
#36
What kinda arsenal do you guys think would be acceptable for a more traditional Secborg, unlike the Brobocop?

I've been thinking about that and had a few ideas, in no particular order or combination
  • Smoke dispenser: Just starts spraying out the smoke that comes from the riot launcher, hopefully disarming perps or obscuring their vision as a way to soften them up before officers come in
  • Oil Slick: Sprays some oil onto the floor to slip a fleeing suspect
  • Deployable blockade: The borg wrenches themselves into the ground, becoming an immovable object to block escape routes
  • Mobile armor: The Sec officer climbs into the borg and wears them as an exosuit, providing the officer with a boost in speed and defense
  • Heat Tracking: Similar to the way old thermals worked, to help seek out hiding suspects. Maybe even spot people behind bushes/inside lockers?
  • Securitron Dispensor: Can carry 1 secbot with them, and deploy it on the ground
  • Mobile Recharger: Can accept rechargeable weaponry and use it's internal battery to refill it
  • Mobile Gear Dispensor: Can dispense cuffs, flashes, flashbang, etc. All the stuff that is found in the regular sec vending machine
I think these would all fall firmly in the support role functionality

I do think linking them to a separate law network in Sec and sticking the module in the HoS locker is also a good idea.

EDIT: Actually, maybe put both in the armory and call it something like Riot Module

(08-18-2017, 09:13 AM)babayetu83 Wrote:
(08-18-2017, 01:09 AM)Technature Wrote: The other modules still give a fighting chance though.

You get stunned by a baton, you're not getting up, and if something that doesn't need to not kill you has ammunition as long as it has power, you can kiss your round goodbye right there.

While the other modules could kill a person without much effort, it's still SOME effort.  Even if you get the drop on someone, you still have to try.

med/chemborg have access to chemistry and can just sarinbomb/mix up some kind of poison to quickly murder you

construction borgs can depressurize areas quickly which is a death sentence unless you have internals/a space suit and can quickly beat you to death

botany borgs can just chainsaw you to death

so that's 4 out of 7-8 borg modules that have a way ruin your day with little to no effort

mining, standard, engineering are rarely ever used due to them being useless so im unfamiliar with their toolkit

Engineering borgs can pickup and place entire gas tanks, and they have welders so you can easily create plasma fires as well as repair yourself and other borgs.
Reply


Messages In This Thread
RE: Any chance of Securi-borgs making a return? - by Frank_Stein - 08-18-2017, 10:24 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)