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Any chance of Securi-borgs making a return?
#30
(08-18-2017, 01:09 AM)Technature Wrote: The other modules still give a fighting chance though.

You get stunned by a baton, you're not getting up..

Roomba Wrote:Here's a thought I had:

The chief concern of people is that if secborgs are easily subverted, very few crewmembers would stand a fighting chance.

...Do they?

Are we still talking about the brobocop here, or some other concept of a secborg?

Just so we're clear, I would absoutely loathe any form of secbot that has any form of weaponry, right down to a flash. A secborg would need to be seen less as an acting officer, more as a tool to which security can use. A glorified forensic scanner that can open doors, dispenses donuts and occasionally, violently dispose of nonhumans. That's literally what a brobocop is, and all it should be.

See below for reference;
Quote:All Modules
  • A flaslight
  • A unilyzer (Health, atmospheric and reagent scanner all in one)
  • An omnitool (Screwdriver, multitool, wirecutters, wrench and crowbar, all in one)
  • A Cyborg PDA


Brobocop
  • Starts with a radio tuned into the sec frequency
  • Starts with Recovery Upgrade
  • Starts with an Internalised Siren (WIP)
  • Mood light (Can change colours! Fancy!)
  • Sound synthesizer (Now with saxophone noises. This is a terrible idea)
  • Food synthesizer
  • Bottle of space beer
  • Drinking glass
  • A probability mechanism (Coin, Magic 8 Ball and Dice all in one)
  • Zippo lighter
  • Magic pen (Switches between crayon and pen modes, can change colours and fonts at will!)
  • Securotron Deluxe (Can set people to arrest as well as all the other modes)
  • Security Grenade Fabricator (Can dispense Flashbangs, Cryo Grenades, Cheese sandwich Grenades, Crowd dispersal grenades, has a low chance to malfunction and create banana peel grenades, even lower chance to malfunction and create lethal grenade types)
  • Large roll of ducktape handcuffs (For cuffing those crimers)
  • FUN Baton (Essentially the cardboard tube, rolls a 1/10 chance of disarming on the harm intent and deals a fair chunk of stamina damage too. When on help intent, does basically nothing. Needs a better name.)
  • Forensic scanner
  • Audio log (Larger capacity, can't eject tape)
  • Ticketing PDA (Contains Ticket Master, the Ping tool and the packet sniffer)

There's literally no harmful thing on that list, aside from the perhaps the wirecutters/screwdriver in the omnitool. The probably biggest asset is the tape cuffs, but it's been discussed that they're not the traitor kind, they are easily break-out-able.

I dunno. We have the mentality of heat seeking missiles when it comes to topics like this, immediately firing down an idea without considering everything. For me, and for the robopatch, I'm of the opinion that these things need to be tested in-game. The nature of a secborg (..brobocop) should create intresting conflict. When I say this, I mean the slapstick conflict, not the salty OOC conflict. If it's the latter, then it would need to be reviewed. And y'know is reviewing things that such a big deal? I'd like to think it isn't.
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RE: Any chance of Securi-borgs making a return? - by Sundance - 08-18-2017, 04:07 AM

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