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Let us cram metal sheets, glass, and wires into manufacturers again
#14
(08-10-2017, 07:22 AM)Dr Zoidcrab Wrote:
(08-10-2017, 04:40 AM)Sundance Wrote: Material code is a nightmare because of all this tooing and froing between what seems to work and what definitely doesn't. While on paper 1:1 seems like a good solution it WILL create duplicates. Here's an example:

Process 1 tile = 1 bar. Process 1 bar = 1 sheet. Process 1 sheet for (I believe it’s 4?) tiles. Use one of those tiles to start again. Suddenly you have 26 bars from processing a single tile. Not good.

OR it could create the opposite effect, example:

Process 1 tile = 1 bar. Process 1 bar = 1 sheet. Process 1 sheet for 1 tile. Infer that 1 bar = 1 metal tile. That's utterly wasteful and would require like 36 metal bars for 36 metal tiles.

Your second example (which is what I meant when I said 1:1) would only be wasteful if there were no changes whatsoever to default material availability, and even now mining almost always ends up with a massive excess of basic materials, and cargo can buy glass and steel for ten credits per sheet. It also means you don't have to pry up 40 floor tiles or break 20 grilles to get 1 bar of material, or 40/20 bars because of dupe bugs.

I also think the ability to make 10 reinforced windows out of a single block of uqill or plasmaglass is a bit much.

I agree with you on the uqill/plasma glass. The bare bones of my point is that this would make average repair (such as plain steel floor / windows) a pain in the ass to do. How would you get it where 1:1 ratio would work so it's not a fucking pain in the ass for plain work?

1.Double the current stackable amount of metal/glass. If it's 1:1 it's going to gobble a fuckton of resource if you're just making floortiles, etc. This would also include any material ordered from QM. Cable, as an conductor doesn't really need to be touched and already is bundled up in rather large amounts.
2. Increase the amount mined from the 3 base materials: metal, glass and copper.

This means 1:1 ratio with the above tweak would mean that firstly shit can be recycled, secondly high quality material will be resource hungry, and thirdly construction material will also be resource hungry but plentiful.
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RE: Let us cram metal sheets, glass, and wires into manufacturers again - by Sundance - 08-10-2017, 08:53 AM

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