05-07-2013, 11:22 AM
Feedback is useful, telling people to just adapt and get over it isn't useful.
Ideas that I have already incorporated:
Moved the bush away from the security entrance, gave security a lobby room. I still see people leave both doors wide open, so I'm just gonna stop worrying about people rushing in through the open doors now. If two doors don't solve the problem, the rest of it is up to the guards.
Also got rid of the solitary permacell and made it into a timer autoflush cell.
Ideas that I do like:
Making it easier to keep track of who is in general population, how long they should be in there, and an easier way to remove them.
Things I do not like:
Mounted flashers, getting rid of the intentionally spooky airless area behind security, having a wide open corridor back there, and I don't think the parole room is really all that necessary. I'll play around with the layout a bit though.
Ideas that I have already incorporated:
Moved the bush away from the security entrance, gave security a lobby room. I still see people leave both doors wide open, so I'm just gonna stop worrying about people rushing in through the open doors now. If two doors don't solve the problem, the rest of it is up to the guards.
Also got rid of the solitary permacell and made it into a timer autoflush cell.
Ideas that I do like:
Making it easier to keep track of who is in general population, how long they should be in there, and an easier way to remove them.
Things I do not like:
Mounted flashers, getting rid of the intentionally spooky airless area behind security, having a wide open corridor back there, and I don't think the parole room is really all that necessary. I'll play around with the layout a bit though.